Another player, Alex Flood, made an astute observation to help identify which bases were close to being ready to accept that ninth shot. He noted that “the faster the lights are rotating or flashing indicates how much health it has. So, if it has low health, the faster and more active the lights will be. I love it! It’s fun!”
I also found this to be a uniquely enjoyable challenge. I’ll admit I hit the base on the ninth shot more often than I would have liked, but it did add a completely new twist to the game. For players who would prefer options with a little less of an element of surprise, the beacons gave a more accurate indication because they were set up to show the number of shots already taken. Some might see that as reducing some of the mystery, but I think it’s smart to have an option that adds balance for less experienced players to use as a measurement while they are getting acclimated to the new challenges this game format presents. Overall, I would say the player reaction that I observed during Redline was excellent and I am looking forward to playing this game again!
Comments or Questions?
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